Punto Devista
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Activity overview
Latest activity by Punto Devista-
Punto Devista commented,
I have also that problem in some meshes with 3ds Max. If I reduce the polycount to 60k in a external program and send it to Lens Studio is OK. If I send the same reduced mesh to 3ds Max and export ...
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Punto Devista commented,
Did you activate cast shadows in the object? You need also a directional light with shadow option active.
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Punto Devista commented,
I had similar problems. It would help if you post your file or a fragment of it. I mean, if it is a asset you don't want to share you could simply delete most of it and if the problem persist then ...
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Punto Devista created a post,
Convert FBX materials to PBR
Currently FBX doesn't support PBR and the materials imported will come with a non PBR material. The only way to get PBR then is to delete the imported material, create a PBR one, assign textures an...
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Punto Devista commented,
Currently there is not a official marketplace for independent sellers but Snapchat can sell his own lenses and filters (I think currently only geofilters) https://www.quora.com/Is-there-any-equival...
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Punto Devista commented,
The shadow shape doesn't seem to correspond to the letters. Are you using a custom shadow?
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Punto Devista commented,
After some research it seems it comes from the default lighting and environment map settings.
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Punto Devista created a post,
Textures look too bright
When using the default 3d static project and adding a new PBR material textures look systematically too bright. I wonder if this comes from any kind of gamma problem or because the environment ligh...
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Punto Devista commented,
Do you know a single AR app that doesn't move? I have not been able to find one. It is sad as it ruins the effect in static objects. In animations or floating objects is less visible. If it moves ...
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Punto Devista commented,
I have been already contacted by support for this.