Acknickulous
www.flarb.com
- Total activity 93
- Last activity
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Activity overview
Latest activity by Acknickulous-
Acknickulous created a post,
World Space Text Wrapping
Text works great in 2D/orthographic but in world space/3D it's kind annoying because word wrap doesn't work. Can you make some kind of 3D text size component that lets us specify a square region fo...
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Acknickulous commented,
I still reeeeeeeeeeeeally want this feature.
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Acknickulous commented,
REEEEEEEEEEEEEEEEEEAAALLY need this.
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Acknickulous created a post,
Material instancing
In Unity, if you modify a materials property at run-time, it will create a copy of this material (an instance) so these changes are only visible on the object you are modifying. I've noticed in Len...
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Acknickulous created a post,
3D Mesh particles
Can you add the ability to use a 3D mesh instead of a sprite for a particle? Even if not all the options are available when using a mesh, it would be super helpful.
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Acknickulous created a post,
Tween requests
The Tween scripts are great, but I've got a few feature suggestions: * Loop Count: When selecting looped or ping-pong, it would be handy to specify the loop count * Callbacks: It would be nice to h...
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Acknickulous created a post,
Can you make it so when you stop a particle emitter, the particles don't disappear?
I'm using ParticleControl helper to start/stop a particle emitter. However, when I stop the emitter, all the existing particles that belong to that emitter disappear. Can you make it so that when t...
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Acknickulous commented,
I appreciate this solution, but Snap just needs to add a world space / local space option on the emitter so it emits either parented or not. Every particle system in real game engines have this fea...
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Acknickulous created a post,
Allow particles to be spawned with no parent (in world space)
I have a particle emitter attached to the head--but when I rotate my head, all the particles from that emitter rotate as well. They all have the head as the parent transform. As far as I know there...
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Acknickulous commented,
Nope, not for me. Especially if you try and rotate the particles--perhaps that breaks it? Is there any way to rotate camera-facing particles about their camera facing axis?