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Tween requests

  • Hi Ralph, 

    Thanks for the suggestions! We'll have our engineer take a look at what's possible and add these to our Feature Requests. 



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  • Hi, Ralph!

    Those are great suggestions! We'll take them into consideration!

    For now they are actually can be implemented using several lines of code or even better - with a Behavior script, that was designed for different complex interactions

    Here's what you can use for now:

    1. For the loop count try using this: 

    //@input string tweenName
    //@input SceneObject tweenObject
    //@input int loops

    var loops = script.loops
    function playTween() {
    if (loops <= 0)
    loops -= 1
    global.tweenManager.startTween(script.tweenObject, script.tweenName, playTween);



    2.There are several ways to set up callback at the and of the tween. 

     - starting tween via javascript : 

    function onTweenCompleteCallback(){
    // do something;
    global.tweenManager.startTween(script.tweenObject, script.tweenName, onTweenCompleteCallback);

    - also the Behavior script allows you to call a custom trigger( or any other response) when tween has finished. 

    And you can assign any amount of responses for this custom trigger - thus make actions execute sequentially or at the same time. 

    Start another tween on first tween ended:


    3. For the pause maybe delay property on a tween script could help? 

    4. Tween Chain Script has a parameter called "All At Once" what runs all tweens at the same time.

    You can keep it disabled for sequential tweens and enabled for simultaneous tweens. 

    Please check out a project with examples if needed

    Thank you!



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