weston.mitchell
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Activity overview
Latest activity by weston.mitchell-
weston.mitchell commented,
Just wanted to add on to this too.This seems to be happening with newer taller devices. Something to do with UI placement of the "Cogwheel" icon for FPS, and RAM, etc.Would love to have this fixed ...
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weston.mitchell created a post,
BUG? Changing the render layer of a instantiated prefab.
It doesn't seem like you can change the renderLayer of a instantiated prefab.I'm able to change the renderLayer of non prefab objects just fine.It seems like lens studio defaults any prefab to the ...
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weston.mitchell commented,
Cool, i like the clever work-around!I'm fine with scripting, thanks for the tip!
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weston.mitchell created a post,
Limit the framerate on purpose?
Is it possible to limit the fps of a camera texture feed on purpose? I want to use the camera texture for 3d newspaper where the frame rate is low, like 5 fps.
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weston.mitchell commented,
Okay I guess typing it out helped me realize what I needed to do. So i will share my solution.If you create a Orthographic Camera, with "Use Hardware Parameters" on, this will give you a camera con...
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weston.mitchell created a post,
Camera Texture, distortion issue?
When I apply a camera texture to a mesh, like a 3d Plane. The incoming camera texture becomes distorted. (As the phone camera isn't a square like UV space)It's possible to manually counter this iss...
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weston.mitchell commented,
Awesome! Works wonderfully. Thank you for your help Jacob! :)
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weston.mitchell created a post,
Is it possible to restrict the Device Tracking "Rotation" to Horizontal rotation only?
Is it possible to restrict the Device Tracking "Rotation" to Horizontal rotation only?I want to make a look-around lens but without the ability to look upwards.Is this sort of thing possible? Like ...