Olha
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Hi, Richard! I've slightly modified example from this post for your needs. I am using delayedCallbackEvent Please look at the example project here //@input float startDelay = 1.0//@input float spa...
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Hi, Kyrell! Please take a look at this post I've also created an example for you Best Olha
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Hi, Mina Medhat! If you are looking at the first line of the smoothFollow function on the HandTrackingController script of the Hand Template the desiredRotation variable is a quaternion that repres...
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Hi! Sorry for the late answer. This is not exactly what you wanted but here is a cone limit approach, maybe you can utilize it. It can also be used for the gyro camera rotation limitation //@input ...
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Hi, loupis1! There are several ways 1. You can set your face mask alpha to 0 at the beginning 2. Use a behavior script (set color alpha to zero): 3. Or via code: //@input Component.FaceMaskVis...
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Hi, n-mikael! The lens is super cool and works mostly fine for me. Here is the only thing that concerns me: You are doing next: ... clearEvent.reset(0.1);ActiveEvent.reset(3.5);clearEvent.reset...
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Hi, Alruwaili Omar! Here are few things to check: 1. Be sure that imported video has an audio track 2. Select your video texture on a Resources Panel then on The Inspector panel please check if you...
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Hi, Barry Harbour! There is a Source Texture parameter on the Face Inset Component. It is set to Device Camera Texture by default. Idea here is to render your mask and other face effects to the Ren...
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Hi, Julio Zabre ! It's really inconvenient but by default Screen Image is being placed to coordinate -40 by z with respect to the parent. That's why you quickly get out from the camera render rang...
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Hi, Takinours ! The most efficient way to achieve this effect would be creating two textures - normal and blurred. You can do this in photoshop for example. Then in Lens Studio create two Images an...