Spawn and fade particles on trigger
Hi there, I've been scouring the forum to get the desired effect, but can't seem to find it.
What I would like to do is trigger particles from 0 with an object button and they appear after 2 seconds. Then have the ability to make them fade and disappear back to 0 after a few seconds more.
I have tried using a file that was uploaded which used a lerp function to trigger the particles, but can't work out how to adapt the trigger functions...
Any help much appreciated...
Hi, Richard!
I've slightly modified example from this post for your needs.
I am using delayedCallbackEvent
Please look at the example project here
Best
Olha