[Tutorial] Mini Game 05 -- Game Design, Tween Animation and Sounds

  • hi Nico S

    nice work and i love how you pushed people to create 
    but i didn't followed the tutorial in my lens
    actually i made the lens before you made the first tutorial of this amaizing game

    Thank you for all the effort you made

    i will use the tutorial of my next lens 

    Cheers.

     

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  • Wow! It’s finally here !! Thanks Nico for the awesome work and the mention 

    cant wait to see community creation on this 

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  • Wow! It’s finally here !! Thanks Nico for the awesome work and the mention 

    cant wait to see community creation on this 

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  • Thanks Nico for this very specific and engaged tutorial !

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  • Thank you nico for these awesome tutorial!

     

    Cheers,

    SirQu3ntin

     

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  • Nice 👍

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  • Nice! i like this info, maybe i can use it in one of my lenses

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  • This is Awesome I have to try this.

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  • This is Awesome I have to try this.

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  • Hi Nico S

    Awesome tutorial! I was wondering how you would change catching the donuts with your mouth to a tap trigger? And whether you can change it to a timer?

    Thanks again!!

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  • Hey Alexa Mazza !

     

    If you want the donut to be 'eaten' when they are tapped, you'll need to create a TapEvent on your ObjectPrefab script. Also don't forget to attach a touch component to your donut prefabs. Then you'll just have to put the function onHit() under the tap event.

     

    To create a countdown timer for the game there will be several scripting changes:

    You'll need to first create a countdown timer, check out this post about creating a countdown timer for a lens:

    https://support.lensstudio.snapchat.com/hc/en-us/community/posts/360007065286-How-Do-I-Put-A-Timer-Into-A-Lens-

    Then you'll need to link several UI elements with your countdown timer so user can see on the screen the amount of time they have left in the game. The process is exactly the same as how we link UI elements with the current score number here.

    Then in your countdown function wherever you're checking if the 'countdown time' has become 0, we'll call the OnGameEnd() function so the GameOver screen will display.

    Happy creating ^^

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  • Wow! Really amazing!

    It’s finally here !! Thanks Nico for the awesome work and the mention. 

    cant wait to see community creation on this.

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  • This is amazing Nico!  It's cool to meet another game designer with the same name as me (especially another woman) ^.^  Hope to see more of your work

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  • This is awesome. Thank you.

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  • Wao that's great. 

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  • Hi I already met this problème you just have to double click on at the report challenge.Records to re uploaded it in your Mac you can find. You will this file to your venture folder.

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