The forum on this site is closed for new comments and posts. Continue the conversation in the new forum, and learn more here.

[Tutorial] Mini Game 03 -- Game States, UI Scores, and Persistent Storage

Featured
  • This is an awesome resource and a great tutorial!

    I have a question, is there a way to restart the lens/game without having to go to another lens in the carousel and then returning to the cookie game lens? 

    Ideally I would like to have the game reset with a clickable button or really any trigger would work. 

    Thanks again for this awesome lens and I look forward to hopefully solving this minor issue with your help!

    Comment actions Permalink
  • dam this is an easy approach than what i did . So i got a question in my game what i did was i used multiple update function and it was causing some lag issue after 30 second in the game play or even in the lens studio . Is there a optimised way to use update function . 

    Comment actions Permalink
  • https://support.lensstudio.snapchat.com/hc/en-us/community/posts/360064589991 sadly my game was a 3d based so i used collison detection for it . so that function also has update .

     

    Comment actions Permalink
  • Hi, Kavin Kumar!

    The way to optimize would be to keep track of all objects in one script and update the list of object rather than each o them having its own script.

    Maybe try to use distance check instead of collision detection? Assume that all objects are spheres with some radius.

    Also make sure to delete SceneObjects when they are out of the screen.

    I tried your lens and it shouldn't get so slow! Feel free to share details, i believe it can be optimized!

    Best

    Olha

    Comment actions Permalink
  • hi Olha

    so i have 6 different 3d models and all the models are being recycled . during the time of the game i didn't instantiate the prefab . What i did was i was moving the each object with different components for movement . Even tho the script is same but i used separate script for each model in order to give them time between each fall . And upon that i have separate script for rotation of the model to look like falling . but rest of the things are similar to the one above .

     

    thanks 

    kavin 

     

    Comment actions Permalink
  • Hi Colin Tucker

    Having a restart setting is a great suggestion! We can safely add a restart button to the game once 'Game Over' screen is shown. I will have that added to the next chapter of this tutorial series.

    Thanks for the suggestion! Great idea ^_^

     

    Best,

    Nico

    Comment actions Permalink

We're here to help! We just need a little bit of information...

What system are you using?

Have you downloaded the latest version of Lens Studio?

Please download the latest version of Lens Studio. If you still run into this issue, please come back and report it!

Is this issue causing Lens Studio to crash?

What system do you run Lens Studio on?

Version

Graphics

Follow the next steps to help us solve your issue:

  • Copy and paste this text into your TerminalCommand Window
    open ~/Library/Preferences/Snap/Lens\ Studio/ %LOCALAPPDATA%\Snap\Lens Studio Copy Text
  • Press ReturnEnter to run the command. The Lens Studio folder will automatically open
  • Prepare to upload your files: zip the "Log" Folder by right-clicking and choosing "compress."
    Locate the Log.txt file right above it.

    Attach a screenshot of the issue:

Name:

Email:

What is this most relevant to?

Please enter a brief description of your issue:

Thanks for submitting this issue.

Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.

Still, we hear you loud and clear, and are logging the issue in case there's ever a workaround we can provide!

Minimum Requirements

Operating System: Windows 10 (64 bit); MacOS 10.11+

Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher

We'll try to resolve this issue as soon as possible. Thanks for letting us know about it!

Keep an eye out for a followup email from us. We may have a couple more questions for you, or we might already have a solution to offer.

Happy creating!