Jonathan Solichin
- Total activity 647
- Last activity
- Member since
- Following 0 users
- Followed by 32 users
- Votes 15
- Subscriptions 274
Comments
Recent activity by Jonathan Solichin Sort by recent activity-
Hi Otfcodyp, Glad to hear you got it to work! I took at the file you uploaded, it looks like some of the png can be compressed to reduce Lens size. For example, "floating on top Sticker_0" can ...
-
Hi Bram! Thanks for the in depth report! It's super helpful. Currently the fullscreen state plays the sprite on late update, to change this so that it plays exactly when the object is enabled, ple...
-
Hi Ian! Glad to hear it's getting somewhere! Yes It's expected that the update script is running every time since it needs to keep track of time. It seems like it's not doing anything because rese...
-
Hi Ian, This sounds cool! You can do custom particle timing by passing in a particle time to the particle’s material’s main pass: particle.mainPass.externalTimeInput = particleTime; To do this, l...
-
Hi Deb! What error are you getting? Creating the Billboard Animation One way you can do this is to use the Tween system https://lensstudio.snapchat.com/guides/scripting/tweening/ which will allow...
-
Hi Sava, Yep this is possible! Animate Object Where Mouth Opened Since we want to detach the object from head movement once it's started, what we can do is just copy the rotation and position of th...
-
Hi Neel! Adding 2D Animation You can import both 2D images and gif into Studio. To bring it in, simply drag the file into the Resources panel. Then in your Objects panel, you can press Add New and ...
-
Glad to hear you figured out the first part! Ah, we are currently fixing an issue related to this. In the meantime, you can use MeshTopology.Lines as a substitute. The only difference is that we ha...
-
Wow that looks awesome! Ah, the reason that the object doesn't show up, is that in the instruction above, we used the Camera object to create the mask so it no longer will render the attachments. ...
-
Hi 19nsandiso, Hmm how are you converting your screen position to the vertex position? Are you drawing in screen space or in world space? Can you also try logging your touch and/or vertex input on ...