I currently have a head binded object that moves via animation out of the users mouth on a mouth open event. I would like the object to follow the same trajectory regardless if the user turns their face. I was wondering if there was a way to "detach" the object from being head binded after the mouth open event occurs.
Also, if the user closes and opens their mouth, the animation restarts. Would it be possible for a new object to be generated while the previous one continues playing its animation cycle?