sava nozin
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Activity overview
Latest activity by sava nozin-
sava nozin created a post,
Templates not Downloaded with Installer
With so many templates being added with each release, the lens studio installer keeps getting bigger and bigger. I think many people use less than half of all the templates, so I was wondering if i...
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sava nozin created a post,
Material Editor - Generate world space view direction vector based on screen space UVs
Hi, I'm trying to generate view direction vectors based on the screen space UVs. This is my attempt below:My shader is not behaving as expected and I'm fairly certain the issue lies with this snipp...
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sava nozin commented,
Hi Olha,I ended up solving the issue with touch rejection regions that mask which areas of the screen allow which touch component to activate. It would be nice for the touch components to have this...
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sava nozin commented,
Also just to clarify, my issue specifically involves the touch component on a face mesh triggering when a UI button is pressed if the face mesh is overlapping with the UI:
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sava nozin created a post,
Depth sorting touch components
Hi, I noticed if two objects that have touch components overlap on screen, both of their touch components will trigger if you press on the overlapping region. Is there any way to only trigger the...
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sava nozin created a post,
Controlling Script initialzation
I have variable initializations in one script that depend on the script api of another script. Is there any way I can ensure the script api gets initialized before dependent script?
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sava nozin commented,
Found how to do this. The transform object has a property for each of these unit vectors:
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sava nozin created a post,
Local "up" in global space
Hi, Is there an easy way to obtain a scene objects local up, forward, right, etc unit vectors but in global space?
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sava nozin commented,
When I initially tried it the frame rate seems low, but after I restarted the app, it was running smooth. I guess I'll keep Math.atan for now, and figure out a cheap approximation later, if the nee...
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sava nozin commented,
Hey! That works! Never thought I'd learn a useful math lesson on how Euler coordinates aren't reliable for rotation lol. My one concern is this method seems fairly resource intensive. Are there any...