Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi One More Admin, You're correct, since the particle system doesn't use a standard object for each particle, a script won't really help. If you don't have a lot of particles, you can consider inst...
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Hi Ralph and One More Admin, Thank you for bringing this up! We found that although particles face camera when using device tracking "surface," it does not continue to face camera when using device...
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Hi Ralph! Can you explain a bit more or provide visual example of what you mean by "particles to billboard"? By default, each particles should always face the camera. Is this not what you experien...
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Hi Ashley! It is possible to tell a Lens to not use the physica camera's FOV. If you select your Camera object in the Objects panel, in the Inspector panel, click the drop down menu next to Device ...
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Hi Jessie! That's awesome that you're checking device resolutions! It's definitely important for a good user experience. The issue is that because our billboard is in Fill mode, parts of the imag...
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Hi Takinours! Yup! All you need to do is call the function when the front and back camera events get called. At the end of your script you can add the following: // Bind the function to the camera...
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Hi Jessie, Is the texture you are using a video? If it is, can you remove the second parameter in the control.play function on line 34 and 38)? control.play(1); Unlike animated texture, the video ...
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Hi Bastien! Take a look at this guide that shows how to simulate world space particles: https://lensstudio.zendesk.com/hc/en-us/community/posts/360012401863/comments/360000612463 Can't wait to see...
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Hi Miguel!It is possible to use both Snapcode Tracking and Surface Tracking for your experience. Out of the box, if you have an object in Device Tracking, and another under marker tracking, the two...
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Hi James! To fix the starting position of anything, including particles, you can use the Head Binding object. To do this, in your Objects panel, click "Add New" then press "Head Binding" Then in t...