Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi Colin, This would be the best approach at this time. We'll definitely let the engineering team know that physics is something that you're interested in! I'd love to see the final Lens when you ...
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Hi Tom, At this time there is no way to set points using code. We will pass it on to the engineering team as an interest. I'm not sure if you have seen yet, you might also be interested in the Pap...
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Hi Michael, Wow that's amazing! We'll definitely pass it to the engineers that this is something that you're interested in. Can't wait to see more cool stuff. Cheers, Jon
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Hi Michael, At this time Lens Studio does not provide the ability to track 3D position on a face mask. We'll pass it on to the engineers that there is some interest. If you can describe a bit more ...
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Hi There! You can do this without any coding :). To move the flag you can use the TweenManager (Objects > Add New > Helper Scripts > Tween Manager) and then on the object, add a Tween Type script t...
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Hi Vanessa! Take a look at this post which walks through using Head Binding to attach particles to a mouth! https://support.lensstudio.com/hc/en-us/community/posts/360017556883/comments/36000083562...
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Hi Ralph! That makes sense. I'll definitely pass it on to the team as a feature request! In the meantime, here are some possible workarounds: 1. You can create two particle systems: one where the...
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Hi Mrtolien! You can do this by using Pin to Mesh component. What you want to do is have an object that follows the head (using Head Binding), then pin your scarf to that mesh with an offset. That ...
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Hi Ryan! You can use a script to set the frame of the animation on Lens Turn On. To do this, create a script with the following: // @input Asset.Texture imagescript.image.control.pauseAtFrame(0); T...
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Hi Tamrat, One way to do this is to render your text using Screen Transform on another camera, and then displaying the result of that camera as a world sprite. Take a look at this project for an ex...