Olha
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Hi! You can add this texture as a mask on your camera. If you want a Camera Render target to be square to match aspect of this image you can switch DeviceProperty to None and set aspect to 1. Ho...
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Hi, Adam! Yes, quats are always better ! Let me know if there are any questions!
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Are you using a mouse or a touch pad? Seems to work fine for me. Can you share a small example ? Best Olha
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Hi, TTT! I just tried both on Windows and MacOS machines and it works for me. I am using the most recent build from Lens Studio Website Could you please try again and provide more information if y...
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Hi, Laurent Definitely this is possible, I've been playing with this concept some time ago. I can share some stuff with you So first I started with adding some helpers I defined a Bone as a combin...
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Hi, Marco Vanossi! Thanks for pointing on my mistake! I am working on some kind of layouts right now, I'll be glad to share them later Best Olha
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Hi, Jhonnel! Unfortunately you can't just delay directly, but one thing that might be useful is DelayedTweenCallback : //@input SceneObject objectWithTweens//@input string tweenName//@input float ...
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Hi, RICHARD COGGIN . I created a private ticket some time ago for you to share a project, have you received it by any chance?
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Hi, Marco! The easiest way to get texture dimensions is to get Device Camera Texture size or Camera aspect. (Consider that Both properties are not available onInitialize ) Code example: //@input As...
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Hi, RICHARD COGGIN Maybe you could share your project and I could take a look ? Best Olha