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Change Tween Delay Value Via Script

  • Hi,

    You can always use the after interval function in behavior script to make a delay.

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  • Hi n-mikael, thank you for the response. I am aware that you can adjust the delay through the tween. But I was thinking if there is a way to adjust the Delay time by script

     

    global.tweenManager.delay( script.objectWithTweens, "5");

    is there a way to do this?
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  • Hi, Jhonnel! 

    Unfortunately you can't just delay directly, but one thing that might be useful is DelayedTweenCallback :

    //@input SceneObject objectWithTweens
    //@input string tweenName
    //@input float delay

    script.createEvent("TapEvent").bind(onTap)

    var delayedEvent;

    function onTap(){
    if(delayedEvent == undefined) {
    delayedEvent = script.createEvent("DelayedCallbackEvent");
    delayedEvent.bind(playTween);
    }
    delayedEvent.reset(script.delay);
    print("Tween will play in " + script.delay + " seconds");
    }

    function playTween(){
    global.tweenManager.startTween(script.objectWithTweens, script.tweenName);
    print("Playing tween")
    }

    Add it to the scene after your tween script and set inputs on the ScriptComponent. 

    Hope it works for you!

    Best

    Olha

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