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Set font size based on screen dimensions

  • Hi, Marco!

    The easiest way to get texture dimensions is to get Device Camera Texture size or Camera aspect.

    (Consider that Both properties are not available onInitialize )

    Code example:

    //@input Asset.Texture deviceCameraTexture
    //@input Component.Camera camera

    script.createEvent("TurnOnEvent").bind(function() {
    var size = new vec2(script.deviceCameraTexture.getWidth(), script.deviceCameraTexture.getHeight())
    print("size is " + size)

    var aspect = script.camera.aspect;
    print("aspect is " + aspect)
    });

    But If you are using ScreenText (Add new -> screen text) you have a bunch of alignment settings available that adapt font size to the screen size : Vertical and Horizontal overflow, size to fit and etc.

    Let me know if you have any questions 

    Best

    Olha

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