Olha
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Recent activity by Olha Sort by recent activity-
Hi, Max! First you'll need to prepare an array of words/images you are going to use. For example they can be script inputs of hardcoded .There-how you will have a map index : word/texture Then we w...
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Hi, itzjustsamuel You just need to import a model that was rigged to the bones in 3D editor. That will create a component you're looking for. If you don't want i to be animated - don't add animati...
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Hi, Marco! You can make it work but it was not designed to! 1. To do so put Screen Image with Occluder Material closer from the camera that Images it has to occlude (Change Base transform-> positi...
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Every day feels the same nowadays :D
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Hi, Isaac! Please make sure that object behind have render order lower that particle material (because Particle material have DepthWrite checkbox disabled) This should do: Best Olha
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Hi, Marco! There is no outline property available for the image. I have this example of Image Outline Node Material, but it draws an outline inside not outside. Maybe you could somehow use it. Pl...
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HI, Marco! To make it work for Image Object please comment out all the lines that create screen transform component and set its anchors. And set parent to be object, rendered to Perspective Camera ...
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Hi, Jhonnel! Full Screen, Live and Capture Screen Regions are on different screens and don't match. What I would suggest here - use two images of frames. Set one to fit Live Screen Region And have...
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I think couple hundreds should be fine, as soon as you don't exceed maximum array sizes. But stay reasonable and watch your lens RAM! :)
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Hi, Marco! Unfortunately there is no way to do it Persistent storage has limited size and allows storing values and arrays of values. With the new release there might be a way to save small image ...