Zach Thomas
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Activity overview
Latest activity by Zach Thomas-
Zach Thomas commented,
Any tips on this? Thanks all!
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Zach Thomas commented,
Ghaith, Thank you for the example! It mostly works very good. The only problem is that the relatively distance between the objects also changes depending on device width, and some of them distort t...
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Zach Thomas created a post,
Uniform Screen Space Scaling While Maintaining Relative Positions
Hi all!Trying to work out a problem here in Lens Studio. My goal is to have several Screen Images that are placed very particularly in relationship to one another (i.e., Image A always overlaps Ima...
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Zach Thomas created a post,
Audio fadeOutTime does not work, but fadeInTime does
Hi all! Scripting up an experience.We have an audio track. Accessing the component holding it via script, fadeInTime functions correctly but fadeOutTime does nothing. Any advice?Thanks!
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Zach Thomas commented,
I was able to figure out Hint localization based on Snapchat's settings and asset localization using the Localization API based on device settings. However, we wanted to check -- is there any way t...
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Zach Thomas created a post,
Lens localization -- are Hints localized?
Hi all! We're setting up a Lens using some localized assets. The one thing I can't think of how to easily test is the localization of our Lens Hint! Can anyone weigh in on if these are definitely l...
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Zach Thomas commented,
Thanks Brandon! We got it working with a combination of a re-seed as you suggested, and it seems the Flipbook feature was just initially buggy.
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Zach Thomas created a post,
Random Particle Texture
Hi all! Trying to work out how to make a particle system choose a random texture for each particle. We have achieved partial success through using a large spritesheet and the Particle Flipbook effe...
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Zach Thomas commented,
Perfect, thanks Jon!
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Zach Thomas commented,
This is kinda like the solution we actually just came to! Now trying to tackle how to get the animation to not be at the endframe when the lens is loaded. May have to just enable it on trigger.