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Scripting an animated Opacity Mask

  • Hey Zach,

    Can you share your project including your animation so i can take a look for you?

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  • Thanks for the offer! Here it is a bit cleaned up but with the errors still occurring.

     

    http://shot.blackandred.io/b9b25acfcad7

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  • Hey, Thank you for providing the project file.

    Here's the project you wanted.

    It plays once when you open your mouth.

    https://drive.google.com/open?id=1HIVyKdFN3bv4i_prl2sbPCB_ZuOH631y

    Let me know if i can help you with anything else.

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  • Whoah, thanks! It was really stumping us. Appreciate the help.

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  • This is kinda like the solution we actually just came to! Now trying to tackle how to get the animation to not be at the endframe when the lens is loaded. May have to just enable it on trigger.

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  • Hi Zach!

    You can add a script on Initialized to set the animation position when the Lens is loaded:

    //@input Asset.Texture texture
    script.texture.control.pauseAtFrame(0);

    Then, when you use that script you should have an input field where you can put your texture and have it start on the first frame.

     

    Can't wait to see the result!

    Cheers,

    Jon

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  • Perfect, thanks Jon!

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