
eL Be
- Total activity 170
- Last activity
- Member since
- Following 0 users
- Followed by 1 user
- Votes 0
- Subscriptions 63
Activity overview
Latest activity by eL Be-
eL Be created a post,
What is the size of one world unit in lensstudio?
Hey all, recently I set up a cannon that shoots a cannonball towards a target. After I imported that setup into another project I had to scale up to fit my new szene - with the result that none o...
-
eL Be created a post,
world Units and Angles Problem
Dear All, could anyone pleas explain to me how I can read out rotationangles of objects in worldspace? Example: I have a cannon and tilt it up 45 degrees. If I read out the Transform of my cannon, ...
-
eL Be commented,
Hey Kaitlyn, is it still true that the world units are measured in centimeters?To me it looks like the unit is rather a meter. If I import (from blender) a plane that was measuerd 1m by 1meter and ...
-
eL Be commented,
anyone any ideas?
-
eL Be commented,
Thanks for clearifying Brandon. cheers eL
-
eL Be commented,
anyone?
-
eL Be created a post,
not so fluent Animationmix
Hey peeps, I have an issue with two animationlayers that are prepared in Blender so they animate seamlessly together. The first layer is an idle pose of a character, the second layer has the action...
-
eL Be created a post,
accessing the Transform of Asset.ObjectPrefab
Dear Coder, can anyone please explain how I can receive the Transform of an Asset.ObjectPrefab ? What is the relation between this and the SceneObject? I try to acess world position of my Prefab Ob...
-
eL Be created a post,
correct Depth layering of 3D Objects
Hey community, I spawn a flying 3d object in space with this 3D Emitter script made by Ryan Hafner (https://github.com/haf-decent/SnapLensStudio). If I shoot that 3d object at a simple 3D Plane(or ...
-
eL Be commented,
Hi Ryan, I implemented your script adjustments and it works very nicely. In your fountain of you lense though you added gravity to the script which I could really need to have a nice flyingcurve of...