correct Depth layering of 3D Objects
I spawn a flying 3d object in space with this 3D Emitter script made by Ryan Hafner (https://github.com/haf-decent/SnapLensStudio).
If I shoot that 3d object at a simple 3D Plane(or Cube) it doesn´t seem to fly trough it, but emerges behind it again. It seems as if the targetobject covers up the visibility of my spawned 3D Object... does that have to do with correct depth layering of my objects? and if so, where can i adjust these settings?
Thanks for your help.