World Scale Units
Is there a standard conversion from units in the editor to real world units. For instance, when placing the camera for a world lens, what's the right distance to have it be from the ground plane used for receiving shadows. If I have a 3D object that should be scaled accurately to the real world (like a car for instance) how do I go about doing that?
Hi Michael,
To ensure your 3D objects remain true to size:
Let me know if you have any further questions about this and I'd be happy to further assist.
Cheers,
Kaitlyn
Thanks!
Hey Kaitlyn,
is it still true that the world units are measured in centimeters?
To me it looks like the unit is rather a meter.
If I import (from blender) a plane that was measuerd 1m by 1meter and then generate a sphere in lensstudio... when I shift that sphere in z for 10 units, it leaves the square far behind.
couold you elaborate on how the units in worldspace are handeled and or converted,please?
thanks a lot
eL
Hi,
I have a similar question. I have a 3D object measured on a metric scale (1 unit = 1 m). I converted this to the 1cm scale within Lensstudio (1 unit = 1 cm). However, the scale still seems to be not correct. I then tried a simple test using a 1 unit box
and placed it onto one of the standard markers (21cm height and length). However, the box covers the complete marker not only a tiny bit as you would expect if the units are 1 cm (as shown in the attached picture). Does anyone know what is the best way to work with a metric scale and how to convert it.
Thanks,
Stefanie