Bram van de Ven
- Total activity 96
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Activity overview
Latest activity by Bram van de Ven-
Bram van de Ven created a post,
Let's keep it between us - Card game
Sharing a fun project here! This game is available in three different languages and asks you a random, interesting question which you have to answer. Enjoy! English: https://www.snapchat.com/unloc...
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Bram van de Ven created a post,
Lens not working on Samsung J7 Prime
This lens doesn't seem to be working on Samsung J7 Prime devices, users report seeing just a black screen. Is there something I can do to fix it?
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Bram van de Ven commented,
If your lens gets rejected for containing a Snapchat username then there's probably a username or something that is mistaken for a username in the lens. Can you confirm this is not the case? If yo...
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Bram van de Ven commented,
Hi Miles, If I understand correctly you're running into the issue where your lens doesn't open with the back camera activated, by default? You can solve that by going to your Project Info panel: A...
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Bram van de Ven commented,
Hey Image Fatale, Try using the default screencap software of your operating system to include audio. Cmd + Shift + 5 if you're on iOS. Cheers, Bram
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Bram van de Ven commented,
That seemed to do the trick, Amir!Still waiting for the review now, but at least it didn't get declared invalid right away. So this has to do with an invalid image marker still being in the project...
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Bram van de Ven commented,
Hi Amir, Thanks for your reply. I deleted the folder like you said, but the lens was declared Invalid after a few seconds again. Cheers, Bram
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Bram van de Ven commented,
Thanks Kaitlyn, but submitting it with the default marker image results in the same error.
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Bram van de Ven commented,
No problem, @apoc did all the work! There have been creators that managed to implement a keyboard, but that will take a lot of custom coding. You might want to dive into the scirpting part some mor...
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Bram van de Ven commented,
Click on the Camera object > Click on Add Component in the Inspector panel > Script. That's where you add the script. You'll then have a new option to add the Sprites. This is what that looks like: