Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi El! You can actually do this currently :) If you hover over the material property, you can see the script variable name for it. Then in the script you can access the particle's MeshVisual, g...
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Hi El, You can do this by transitioning the number of particles in and out before turning them off. We can do this by modifying the particleControlHelper to include a transition state. First we ne...
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Hi Ryan, Ben, You can do this by calling controllerProvider.pauseAtFrame(0) on a script running on initialized. In the case of FaceTriggerAnim script, you can edit this script (In the Resources ...
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Wow that's so cool! Thanks for sharing 👊
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Hi Karl, Our particle system is shader based, which makes it efficient for simulating many particles, but focused in a local space. However, you can simulate a world particle system by spawning mul...
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Hey Sava, You're super close! Don't forget to check letter casing: in line 8 it should be "getLayer" and in line 10 it should be "isPlaying" Don't forget to share what you make! Cheers, Jon
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Hi Jagmeet! You can create a short script to do this. To add a script to your object: In the Inspector panel of the object which contains your billboard, at the bottom, click "Add Component" > "Scr...
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Hi Isaac, Cyrene, Here's an example project file: https://storage.googleapis.com/snapchat-lens-assets/f1a09194-f02d-43ed-92b8-62e843179ff0/lensStudio/Forum-Helpers/invert-face-mesh-example.zip#asse...
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Hi Ryan, You can use something like setOnFinish to call a function when the animation end and set it to go back to frame 0 then. Something like: controllerProvider.setOnFinish(function() {controll...
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Hi Bram! Yep. You can set your TweenType script to be on "tapped" and then tick "Play Automatically". While there are other events, you can see those here: https://lensstudio.snapchat.com/api/Event...