Jonathan Solichin
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Hi Dplatz! Were you able to figure it out? Ya you might have to do some wrangling since the scripts were not designed to perfectly work together. If you still need some help, do you mind uploading ...
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Hi Colin! I noticed that in the Inspector panel of the script from Travis you have added a value but not linked it to any object. This will cause the script to error since it's trying to enable or...
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Hi Dom, Take a look at this previous guide which demonstrates fading in and out the particle by reducing particle count over time. https://lensstudio.zendesk.com/hc/en-us/community/posts/360014138...
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Hi Dom, Glad to hear! In this case we can use the touch position to make our own manipulate system (so we don't have to "grab" an object). Since we want the user to be able to touch anywhere, we c...
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Hi PaperTriangles! Yep! How the Trigger Disable Time works is that it checks the current time and makes sure that it's above the last time it triggered + cooldown period before it calls the animati...
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Glad to hear Dom! What the WorldParticleController does is copy the particle system and leaves it at the last position it was at every frame. So, if you wanted to be able to move the particles in ...
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Hi Sandy, In the Inspector panel of the object where your script is located, you can add a TouchComponent and define a MeshVisual which the touch event will listen to. Now, the TapEvent should o...
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Hi Dplatz, Yes, this is possible :) First we can use the TouchComponent to figure out where the user is tapping. var event = script.createEvent("TouchStartEvent"); event.bind(function(eventData) { ...
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Hi Carinlandstrom, In the Sprite component of your billboard, the Fill option should allow your image to keep it's aspect ratio--though some of your image may be cut out: Since the image may be ...
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Hey Carinlandstrom, Wow that's a cool idea! Yes the Background [REMOVE_ME] is designed to not disappear since it's designed to make sure the Camera feed doesn't peek through. By the way, if you w...