Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi Takinours! Yes we can use something similar, instead of enabling or disabling objects, we can tell the script to change the audio track on an audio component, then tell it to play: // Get an aud...
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Hi Vincent! You're close. Try adding this script on Initialized to the object that contains the manipulateComponent. Then, in your Inspector panel, click the Manipulate Component field and assign ...
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Hi Vincent! There's multiple ways to get your object to be manipulate-able on a 2D plane. The easiest way is to rotate the parent object of the object with the Manipulate component 90 degrees, take...
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Yup! You'll just need to add another script component to put the same script on so you can point it to the new Face Sprite.
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Hi Colin, You're right, you can play a gif instead of a 3D model. First we can add your gif to the project by dragging and dropping it into the resources panel from your computer. Then we can del...
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Hey Ahernandez, I think you're very close. Did you add the different textures to the textures list? With your code above and the Script component looking like this in the Inspector panel, I don't ...
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Adding non-segmented objects Now let’s say you want some things to NOT be segmented. To do this, we can add another camera which does not have a Mask Texture. In the Objects panel, press Add new >...
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Hi Ben! You're very close! A billboard is rendered by the Orthographic camera and not the default camera. So, all we need to do is put the clone in the same render layer as your original billboard ...
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Hi! This is likely because your device has a different screen aspect ratio than the preview. To fix this, select your billboard in the Objects panel, then in the Inspector panel, change the Fill m...
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Hi Cyrielle, As the template name suggests, this template is aimed at fullscreen interactivity. If you're not tied to using the Fullscreen template, you can add a Touch component to your sprite so ...