Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi Paige! You can get the 3D Face Mesh obj and UV in the Face Mesh guide on the documentation website. You can use the UV to occlude parts of the mask. Similarly, you can use Pin to Mesh to add thi...
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Hi Josh Since people have different degrees of smiling, this makes it difficult to discern whether a user is smiling, or it is their neutral state. So, after a few seconds of smiling, the Lens will...
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Hi Rana, Ya it would be great if you can share with us a bit more what you mean by "Post Outcomes" Take a look at the User Interface helper script which allows you to create a button system that y...
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Hi Chaitanya! Can you try it again, it seems to work again for me. There was a brief hiccup earlier. If you're still having issues, can you let us know? Thank you, Jonathan
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Hi Syed, Brandon is right, it won't be good to bind an event on every update as it will make the lens really slow since the Lens will look for the user opening their mouth multiple times. You usu...
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Hi Shasha, This Lens looks like a good combination of effects. I'd recommend playing with the makeup template, then adding post effects and subtle face stretching to accomplish something similar. ...
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Hey El, The goal of the FrontCameraMirror script is to enable users to take selfies in front of a Landmarker. On device, the phone camera flips the image horizontally when you are on the front came...
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Hi Jonn! Yep! If you set the source of the Face Inset to use the render target (result from the camera with the eye color effect), you should see that all your inset has its eye color changed. Can'...
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Hi Game Enhancer, You can modify the VHS effect in the Inspector panel! Currently there is no way to write custom shaders, but we will let our feature team know that is something you're interested...
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Hi Muneeb, This code uses the HTML canvas engine to draw, which is not part of JavaScript and Lens Studio. However, you can add a Sphere to Lens Studio by going to the Objects panel > Add New > sp...