modelsbymike3d
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Recent activity by modelsbymike3d Sort by recent activity-
Very cool materials! The title says animation, but I didn't see any animation in the lens. Is there something I need to do to trigger the animation?
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The project attached to the following post might be helpful: https://support.lensstudio.snapchat.com/hc/en-us/community/posts/360050346991-Particles-won-t-spawn-over-time?page=1#community_comment_3...
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You need to setup a separate set of delayed textures for the segmentation. I'm assuming you are using the delayed texture asset from the asset library. Whatever you have for the original delay trai...
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For the depth texture, I know that the segmentation textures under the hood aren't quite the same as say the device camera texture, so you may need to output that to a render target first. To get t...
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It sounds like you might be trying to grab the device camera texture (or perhaps this happens with any other texture as well) and that won't be available until after the first frame has updated. Br...
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Very clever! Those css names do look like they are generated by a build tool though, so your script could break the next time My Lenses is updated.
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Use the procedural texture provider. API doc: https://lensstudio.snapchat.com/api/classes/ProceduralTextureProvider/ Tutorial: https://arbootcamp.com/snapchat-advanced/color-sample
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One option would be to keep track of the timestamp of the most recent trigger and only increment the score if a certain time threshold has been met. The implementation details are up to you.
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I wrote the tutorial that I linked and it doesn’t sound like you read or watched the whole thing. In the tracers section I do indeed reference Ben’s tutorial to describe what kind of effect we can ...
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I don’t know. You’ll have to look for one that is compatible with SnapML or train one yourself