Olha
- Total activity 387
- Last activity
- Member since
- Following 0 users
- Followed by 26 users
- Votes 56
- Subscriptions 139
Comments
Recent activity by Olha Sort by recent activity-
Hi, xmayasnapxp! Thank you for reporting this! I was able to reproduce it. Could you please open a FixMeshAspectRatio.js script and replace its code with next : // -----JS CODE-----// FixMeshAspe...
-
Hi, xmayasnapxp Instead of changing texture in a material try to change textures in the Character Controller script attached to the Player [EDIT_ME] SceneObject. The script will update the material...
-
Hi, Denis Korobov Is this something you'd like to have? Here is an example subgraph : Under the hood comparing current variable value with previous one, and trigger events when it changes Plea...
-
Hi, athb.almsha3r The configuration template has an example of how to use it. The easiest would be to have a simple script with an api function that does something based on the index parameter. F...
-
Hi, @... You can find opacity textures in the Asset Library (there are two packs depending of what component are you are using - Face Mask of FaceMesh) You can find Asset Library button at the To...
-
Hi, @...! There are couple ways to do this. The simplest might be next: You could create a two different cameras that render different effects (check out Render Layers guide) Then create two opac...
-
Hi, Camila Gómez You could crop it in the Material Graph by adding a Scale Coords node (for example scale y by the ratio of Render Target Texture aspect to the desired aspect) Here is how graph mig...
-
Hi jeff rayner There is definitely sone undesired behavior here, than you for reporting! Our engineers will look into this Apparently when you set the volume a couple times if will work Best Olha
-
hi, JAK Here is a previous project with a 3d object Let me know if you have any questions! Best Olha
-
Hi, JAK! There are a couple ways to do this, this one will work with current project: In order for alpha to tween the material on your 3D object has to have a baseColor parameter and a Normal Blend...