Olha
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Recent activity by Olha Sort by recent activity-
Hi, abumeyer7! Please check out my answer to this post, it looks very similar to the one in the video Let me know if there are any questions! Best Olha
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Hi, Kulebriller! So basically with the tap on each button you need to hide all objects except of the one you need. Let's try to implement it : I started with creating four screen Images for butto...
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Hi!, Tom Geurts! I am glad you figured it out, putting alpha and diffuse on one texture is the only way to synchronize them. Thank you so much for providing the solution! Best Olha
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Hi, UAEpro! I am checking out this code of yours: var store = global.persistentStorageSystem.store; var word = "word";var currentWord = store.getString(word);function init(){ store.putString(wor...
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Hi, Vincent! Sorry for the late answer Please take a look at the project attached As I understood you want both frogs to behave almost the same but be attached to different objects. So I created a ...
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Hi, JAK! Marker reset on tap is a feature of the Marker Tracking Component itself. But you can use touch blocking to prevent this global.touchSystem.touchBlocking = true; (I guess it's not worki...
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Hi, UAEpro ! Unfortunately there is no way to do this easily. I was also asking for the feature that would allow creating panels with opacity. I guess there could be some way to set it up with th...
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Hi, Aa John Brown! Blendmode documentation is here You can change blendmode of material like this: // Sets the blend mode of the main pass for a material to Screen //@input Asset.Material material...
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Hi, Anthony! Please refer to this documentation To change colors of a text please do next : //@input Component.Text textComponent//@input vec4 color0 {"widget":"color"}//@input vec4 color1 {"widg...
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hi! I think the reason of camera mask is not working as you expect is because it's not masking its input - it's masking what it's actually rendering. Here is some workaround. I am rendering device ...