eL Be
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what is the Resource Class used for?
Hey , could anyone pleas explain to me how I use the Resource Class, and what it´s ment to be used for? thank you people. Cheers eL
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Particle Scripting
It would be very nice to have access to Spawn duration and Particle Amount via Script.
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Wrong Aligning of custom Particles in orthographic view
Hello. is it a bug or can someone explain to me why my custom particles (clouds) don´t face the camera but seem a bit distorted and much smaller as they should be. I positioned them in orthographic...
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Accessing Particle Amount or Spawnduration via script?
Hey there, is it possible to access more than just the particle time by script? It I use the particleControlHelper and bind the particle emission to mouth open and the stoppable event to mouth clos...
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Alpha/Occluder Error in PBR Material
Hey people, I noticed a strange problem. I made a new PBR Mat for faking glossy Lips. I am running in two problems: 1) I cannot use blend modes like Hard light or overlay or screen - if I do the wh...
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2D Animation counting frames doesn´t work.
Hey could anyone give me a hint why this gives me an Error : Argument 0: Value is not a String var myStats = mySpriteVisual.mainMaterial.mainPass.baseTex.control.getFramesCount(); print(myStats);...
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can I influence the latency of a facial trigger ?
Hey people, do you know if there is a way to manipulate the latency between triggertime and actual start of the event triggered? In my case the delay between openMouth and particleSpawn is a bit to...
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Whats the Difference between the default UV Textures in Lens Studio?
Hey people, can anyone tell me the difference between the default TextureUVs in LS? Mesh UV 1 Mesh UV 0 Transformed UV 2 Transformed UV 3 How do I work with them ? What do I need it for when I se...
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Headbinding Featurerequest/Bugreport
Hey DevTeam, just noticed that when I chose to bind an object to eg. head center, facial movement like the eyeblinking or eyebrow lifting is moving the anchorpoint for the binding object - thus mov...
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collapsable channels
...working for example with particleMaterials, it would be nice if the parametergroups remain collapsed until I unfold them manually again. the interface is a bit cluttered when all the cannels are...