Austin Bentley
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Activity overview
Latest activity by Austin Bentley-
Austin Bentley commented,
that would probably work great. The opacity texture is a smart idea! i don't have a opacity textures folder though. I only have a PBR folder. Is there somewhere i can download it for future referen...
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Austin Bentley commented,
okay so that worked. It looks terrible. Using a model and pbr would be best but when i tried that, the mesh would stay while the eye lids were closed. Any other idea's?
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Austin Bentley commented,
i can't seem to find an option about simple reflect or how to use any material properties
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Austin Bentley created a post,
reflective eyes
i'd like to recreate the old black eye's lens. The sclera, pupil, and iris were all black and reflective. I tried using a face mask importing a texture for the eyes but obviously no reflection. Whe...
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Austin Bentley commented,
Mine still hasn't been resolved. Let me know if you find anything jd
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Austin Bentley commented,
Was there ever a solution found?
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Austin Bentley created a post,
Lens Studio crashing when adding PBR material or when trying to add new mesh
I think the title speaks for itself. Here is a copy of the log OpenGL Info:GL Version: 4.3.0 - Build 20.19.15.4531Renderer: Intel(R) HD Graphics 4600Vendor: IntelGLSL Version: 4.30 - Build 20.19...
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Austin Bentley commented,
I was thinking there was a better way. It seems that when I create a texture for eyes the artboard can't incorporate levels or hue/saturation layers leaving the texture to be just black paint. I'll...
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Austin Bentley commented,
I did end up seeing that but for instance let's say I want to make something similar but on the sclera of the eye
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Austin Bentley created a post,
A deeper "look"
I am brand new to lens studio(just started playing with it yesterday). One thing i think i could learn alot from is the eye color changer. How is it done? I assume it's not like face paint but not ...