Justin Melillo
Artist
- Total activity 38
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 4
- Subscriptions 13
Activity overview
Latest activity by Justin Melillo-
Justin Melillo created a post,
How to increase the speed of tween transform over time
Hello! Does anyone know how I can increase the speed of a tween transform over time? Eg. I have a transform tween set to loop from 0 to 10 on the y with Time set to 5. How would I go about changing...
-
Justin Melillo created a post,
How to track how many times a collision has happened
Hello! Does anyone know how I can keep track of how many times a collision event has happened? I'm using a point detection script to increase count, and I want to trigger an event to happen after ...
-
Justin Melillo commented,
Yeah that's what I was thinking. Thanks for the reply!
-
Justin Melillo created a post,
How to Reset Entire Lens after x amount of time
Hi everyone! I have an effect that has a bunch of behavior scripts linked together, and I'd like to reset the entire lens after 60 seconds. Does anyone have an idea on how I'd be able to easily do ...
-
Justin Melillo commented,
Yeah every time user taps the screen it switches to the other song Thank you!
-
Justin Melillo created a post,
How to reset audio on recording start
I have two audio clips that I'd like to toggle between (each restarting) when the user taps the screen. Then, I'd like whichever audio clip they've selected to restart when the user presses record....
-
Justin Melillo commented,
How do you make a hand painting lens? Are you instantiating prefabs on update at each hand position?
-
Justin Melillo created a post,
Trouble with Error: details: LS::Excepion: Head is not tracked!
Does anyone have any idea what could be causing this?
-
Justin Melillo commented,
Ah, that makes sense. This is great. Thank you so much for the help Olha!! Best,Justin
-
Justin Melillo commented,
Hi Olha, Is there a way to limit how far the user can scroll? For example, I only want the user to scroll to the last square and no further. Thank you!