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[Example Project] Using Skeletal Tracking to Drive a 3D Character

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  • Hi. Where did you create your rig for the character? I tried creating the bones in MAYA but somehow the bone's axis are all wrong. It doesn't rotate in the correct axis.

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  • Hi, Jaymie San Miguel!

    My model was also made in MAYA. 

    If you don't mind sharing a simple example of your rig ( just maybe a couple of boxes rigged to the bones) I could take a look. 

    Best 

    Olha

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  • Hi, Olha!

    Yeah sure. Here is the sample rig. 

    https://www.dropbox.com/sh/fhpyiwdgfzw1hff/AADzHPKG_SNG0D32OCAghgHUa?dl=0

    Thank you. :D

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  • Hi, Jaymie San Miguel!

    Looks like my Upper-arm bones correspond to your Shoulder bones, and LowerArm to Elbow ( i must have picked wrong names)

    With that minor change everything seems to work

    Let me know if there are any questions!

    (project)

     

    Best 

    Olha

     

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  • Hi, Olha. 

    Thank you so much!

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