Behavior Script Not Working for 3D Object
Hello!
I'm not entirely sure what I'm doing wrong, but I can't get the Behavior Script to work in any capacity on my 3D object. It's an FBX from Maya with three animation layers.
I thought it may be that I wasn't putting the script in the proper place, but I tried adding it underneath the WorldObjectController as well as the main group node of my 3D asset to no avail. It's strange because the TapAnim script and IdleAnim don't seem to be having any problems.
Has anyone encountered similar issues or maybe knows what I'm doing wrong? I'm sure it's something silly on my end. Thanks! :)

Try to initialize the script "on open Lense" instead of on"initialize" - does that work?
Ah, unfortunately no. The 3D asset is just still when I reset the lens. I even tested it on my phone in Snapchat just in case, but it's still. Gosh, I wonder what it is that I'm missing. And there was no option for "On Open Lens" but I assume Lens Turned On is essentially the same thing.
Is it possible that it may have something to do with my mesh not being all one piece of geometry? I've noticed that all of the sample 3D objects are one single piece. Does the behavior script not like that for some reason?
Hey Abigail,
Why don´t you export a very simple Testanimation - a rotating cube for example - and test it real quick. Just to confirm it has soemthing to do with your export...
Can you post a screenshot of the animationmixer?
And yes, I meant lens turned on :-)