After a UVMapped FBX Import from C4D, my Texture has a vertical Pixel offset on my Geometry. it´s at least off for 40pixels. I followed the ExportGuidelines. The same applies to an OBJ import of the same model.
Is there a way to fix this, or am I overseeing something fundamental?
Thanks for your Help.
Sorry - the fault was on my side. I refernced the wron texture :-(
now everything works as it should.