Face Mask Opacity Texture feature not working as expected
Hi there everyone,
I'm working on a lens that includes a Face Mask object, and am employing a custom Opacity Texture to that object so that I can fine tune the feathering of my mask. However, it is not working as I had expected.
For example, I created a new image that includes blank (black) areas for the eyes and updated the mask's Opacity Texture to use that image. When I go to adjust the Opacity Texture anchor points in Lens Studio to fine-tune how the mask is feathered, there is no corresponding effect in the Preview Pane and the eye holes remain misaligned. Neither is there a noticable effect in the feathering of the mask around the eyes which I would expect based on the gradient change from white to black in the Opacity Texture. I confirmed that moving the "chin" anchor points from a white to black or from a white to black area of the Opacity Texture also made no change.
However, moving the differently-oriented default eye anchor points in the Texture view to around the point on my screen where the eye holes on my Opacity Texture exist while in that view, they become aligned correctly. I tested another theory by filling the entire opacity texture image with white, and it did indeed remove the default feathering of the face mask texture near the top and bottom of the face.
This leads me to be confused about the intended function of the Opacity Texture anchor points. It seems that they provide no real control, and the actual utilization of the Opacity Texture image is in how it corresponds to the face anchor points in the base Texture View.
I may just be confused, but I'm grateful for any help you can offer -- and maybe my post can help others with the same problem.
-Z
Hi Zach,
The opacity texture anchor points seem to be working for me in the latest release (1.6.2). Can you try these steps and confirm that the opacity texture still isn't behaving the way you expect?
1. Open a new, empty project
2. Add a new face mask (in the Objects panel, click Add New > Face Effects > Face Mask)
3. Make sure the face mask is selected.
4. In the Scene panel, click on the Opacity tab to make sure the opacity mask is being edited.
5. In the Scene panel, click and drag to select a large section of opacity binding points. Selecting the lower half of the face is a good test set to start with.
6. Drag these points to the left, right, and bottom of the texture. You should see the mask opacity changing in the Preview panel.
These steps work for me, but there could be a bug causing it to work differently for you. Can you let me know your results for following the steps listed above?
Thanks,
Jacob
Hi Jacob! This was eventually resolved by painting a custom Opacity Texture and leaving the points unedited. Just wanted to thank you for your help!