Dale Carman
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Recent activity by Dale Carman Sort by recent activity-
Jacob, that totally works and is basically where I ended up. Thank you. thanks, Dale
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I have it working, but it is steppy. How can I get the rotation to be smooth? // -----JS CODE-----// @input float delayTime = 0//@ui {"widget":"separator"}// @input SceneObject bone1// @input Sce...
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That sleep function is working, but it is causing a huge frame rate drop. Since I am trying to update every frame with bone rotations, it immediately tanks the frame rate. Any other ideas?
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my approach doesn't seem to work...I guess if I am calling the delayedEvent.reset(1) every frame, it never gets called -- just gets pushed back var delayedEvent = script.createEvent("DelayedCallb...
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My approach is to call the delayEvent in the updateEvent. does that sound correct? if I do that, do the variables in the updateEvent carry into the delayEvent? In the updateEvent, I am getting the ...
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will this work for something that I want to happen every frame?
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hey Ty, we can do it. www.groovejones.com Here is a little sample I made too... Link to the lens thanks, Dale
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Thanks, Travis. Did I have the correct approach?
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Kaitlyn, Can you take a look at my animation speed post? I want to change the animation speed of my bug walk animation - https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=636a5a09be5b40c78abcb1b3...
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I am currently creating a property input via // @input float AnimSpeed = 1.0 {"widget": "slider", "min": 0, "max": 10.0, "step": 0.01} And then setting it with: script.api.animMixer.speedRatio = s...