Dale Carman
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Activity overview
Latest activity by Dale Carman-
Dale Carman commented,
Jacob, that totally works and is basically where I ended up. Thank you. thanks, Dale
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Dale Carman created a post,
modifying joint rotation
I want to copy the joint rotation from one bone to another. But I want to give it a smaller value. so, I am getting the joint rotation by: var joint1Transform = script.bone1.getWorldTransform(); va...
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Dale Carman commented,
I have it working, but it is steppy. How can I get the rotation to be smooth? // -----JS CODE-----// @input float delayTime = 0//@ui {"widget":"separator"}// @input SceneObject bone1// @input Sce...
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Dale Carman commented,
That sleep function is working, but it is causing a huge frame rate drop. Since I am trying to update every frame with bone rotations, it immediately tanks the frame rate. Any other ideas?
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Dale Carman commented,
my approach doesn't seem to work...I guess if I am calling the delayedEvent.reset(1) every frame, it never gets called -- just gets pushed back var delayedEvent = script.createEvent("DelayedCallb...
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Dale Carman commented,
My approach is to call the delayEvent in the updateEvent. does that sound correct? if I do that, do the variables in the updateEvent carry into the delayEvent? In the updateEvent, I am getting the ...
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Dale Carman commented,
will this work for something that I want to happen every frame?
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Dale Carman created a post,
create bone lag
I am constraining a bone to the head, following the tutorial here: https://www.youtube.com/watch?v=6SYBmg8O6Fg&t=1611s This works. I want to have additional bones follow the head, but have them lag...
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Dale Carman commented,
hey Ty, we can do it. www.groovejones.com Here is a little sample I made too... Link to the lens thanks, Dale
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Dale Carman commented,
Thanks, Travis. Did I have the correct approach?