Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi Alex, You’re right the Billboard should be what you are looking for. The MeshVisual is not designed for fullscreen coverage. After adding your billboard, are you setting your Fill Mode as “fill"...
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Hi Mrtolien, Please try this: // @input SceneObject[] items Looks like I accidentally dropped the slash ;) Thanks!Jon
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Hi Mrtolien! Your @input should be @input SceneObject[] elements Then, in the Inspector panel where your script is being used, you should be able to add your items. In your script you can access t...
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Hi Patrick, Glad to hear! Don't forget to show us what you come up with :) Hi Tai, Can you clarify what you mean by "tap cycle through textures"? Do you mean when you tap once, it will cycle throug...
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Hi Internet Moon Gallery, Yep! This is possible, you can have your animations on different layers and tap through them. Please take a look at this guide on how to tap through different animation la...
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Hi Zeno, Yep! This is possible. Please take a look at this guide on how to tap through different animation layers:https://lensstudio.zendesk.com/hc/en-us/community/posts/360000014003-Tap-Through-An...
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Hi Zeno, Yep! This is possible. Please take a look at this guide on how to tap through different animation layers:https://lensstudio.zendesk.com/hc/en-us/community/posts/360000014003-Tap-Through-An...
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Hi Alyn, MeshBuilder is not intended to be used as a way to SubD polys. MeshBuilder does its job on the CPU. It would be better to import an FBX or OBJ with already generated polys. We recommend a ...
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Hi Matthew, you can use the ManipulateComponent in conjunction with the 2D sprite to accomplish this. The ManipulateComponent relies on its parent's transform to calculate how the object should mov...
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Hi Alyn, MeshBuilder does not fetch or put to a file anything. It is streaming polys directly to the renderer. Can you explain a bit more what you're experiencing? Which file is too large? Thanks!