Jonathan Solichin
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The easiest way is to create three particle systems. If you want gradient of colors, you can use the Premultiplied Color (and setting Color min and Color max) option, to get colors within these ran...
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Hi Sava! Glad you're thinking about performance! Did you see some performance slow down when you used it? The Math.atan function is actually the built in javascript function: https://developer.mo...
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Thanks for sharing Topher! Good use case. Can you give a screenshot of the issue you're describing? By the way, if you haven't, try out the particle template. It would be pretty cool to have ballon...
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Hi Topher, Can you give a screenshot of what you mean? I grabbed an animated texture from the Giphy importer to the example project file from above and it seems to work fine?
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Hi Topher! Yep! You're right we just need to bind an animation play function to those events.. First, we will turn off auto play on our animated texture so that we can control when it plays. Select...
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Hi Sam! Sounds awesome! You should be able to use the Stoppable option in the ParticleControlHelper script: Notice that for the stop event we use Mouth Closed and not Smile Finished, since your t...
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Hey Nathan! Jacob wrote a script to help with this: https://lensstudio.zendesk.com/hc/en-us/community/posts/360008466766/comments/360000493523 Let me know if I can clarify anything. Cheers, Jon
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Hi Nathan, If you're using the script above, it looks like the list of "items" hasn't been set in the Inspector panel and so when the script tries to set "enabled" it fails because there is no obje...
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Hey Topher! Looking awesome! Thanks for sharing. Hmm when you say "Fading On", do you mean the number of particles is increasing or the texture is fading? Under the material's Flipbook option, can ...
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Hi Topher! Our current particle system does not support 3D objects as the particle. We will pass the request on! However, you can simulate this using a 2D flipbook with each frame being a different...