Jonathan Solichin
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For those visiting in the future, this is answered here: https://lensstudio.zendesk.com/hc/en-us/community/posts/360018319003/comments/360000817226 :)
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Hi Cyrielle! Are you adding your Face Mask to the On End > Disable Objects list on your state? With the Reset on End selected: I am able to get the mask to disappear: Let me know if this wor...
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Wow that looks awesome! I'm excited!
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Glad it was helpful! By default, after the last state, you will be brought back to the first state. Is this not what you mean?
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Hi Thomas, Yup! we just need to do a little script editing. First open the FullscreenTemplateState.js script by double clicking it in the Resources panel, under the script folder: Then, we can a...
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Hi Cyrielle, By default, Fullscreen Template relies on Tap to advance to the next state. All we need to do is point it to a sprite so that it only listens to touches on that sprite rather than the ...
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Hi Cyrielle! Have you seen the Soundboard template? It's similar to what you want where there are a couple buttons that users can click on, and each of them plays a different sound and animation: ...
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Hi Sweet Ice! I think you're very close. In the Inspector panel of where you placed your script, make sure that you have your face sprite on the Sprite field: Then once you add your different hai...
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Hey Samuel! Cool idea! In the Interactive Approach Template the animation is driven by ApproachAnim.js. In this script you can notice that there are references to the animation mixer (script.api.a...
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Hi Dplatz, One way to do this is to use spawnMaxParticles (as in the last linked guide) as a way to fade away the particles and disable them when the particle is faded. Similarly instead of adding ...