Jonathan Solichin
- Total activity 647
- Last activity
- Member since
- Following 0 users
- Followed by 32 users
- Votes 15
- Subscriptions 274
Comments
Recent activity by Jonathan Solichin Sort by recent activity-
Hi Markus! Hmm, can you provide your example project? I'm trying to reproduce with the following code, but it doesn't look like my worldScale is changing? var spriteTransform = script.getSceneObjec...
-
Hi Aitor! Sounds pretty cool :) For the error: make sure you are checking the video status before calling a function on it--https://lensstudio.snapchat.com/api/classes/VideoStatus/ . For example it...
-
Hi Georgie Boy, Ben Knutson, Jacob made a great example on how to deal with multiple triggers and making sure they don't collide here: https://lensstudio.zendesk.com/hc/en-us/community/posts/360042...
-
Hi El! Yep this is possible! It might be useful to first take a look at Face Image Picker (https://lensstudio.snapchat.com/templates/world/face-image-picker/). It's pretty similar to what we're try...
-
Hey Just Me, You're close. We can use the TouchStartEvent and the TouchEndEvent to track whether our finger has swiped left or right. Take a look at the script in this answer to detect different sw...
-
Hi Topher! Thanks for sharing. So here's what I did: Since the error mentions script.js causing the issue, in the Resources panel I right click that script and press Find Usage It pointed me to th...
-
Hi Image Fatale, This will be hard to do since it would be very difficult to know what's behind the person's head. One strategy you can try is to have the user save a picture of the background and...
-
Hi Image Fatale! The best way to fix this issue is to add a transparent border around your mask image. Let me know if you need any clarification. Can't wait to see what you come up with. Cheers, Jon
-
Hi Markus, You can do this by using the Head Binding component and putting one on the top eyelid and another one on bottom eyelid, then getting the distance between these two points. If the distanc...
-
Hi Markus! There isn't a way to track whether or not a transparent sprite to the eye's pupil is visible or not. What are you trying to achieve? maybe there is a workaround :) Cheers, Jon