Jonathan Solichin
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Recent activity by Jonathan Solichin Sort by recent activity-
Hi Richard, That looks like an impressive game setup! To reset the tween and behavior, you can use //@input bool tweenReset = true {"label":"Reset Tweens"}//@input bool tweenPlayAutomatic = tru...
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Hi Jacklafo, It doesn't look like that image is an animated texture. It should have this icon: Is the image you are linking an animated texture? Thank you, Jonathan
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Thanks itzjustsamuel, that would indeed work as well; We'll try to make the "save" more obvious! There's a small asterisk right now that denotes that a script hasn't been saved yet. Good catch Jan...
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Hi Richard! The most important thing to note is that you'd probably want to have a separate object to be your game controller that is not affected by flipping the camera front to back. The idea her...
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Hi Janraps, That's a good question. It's a bit tougher to do. If you checkout the Pet Controller script, you'll notice that the Pet effect is not the object the script itself, but rather the script...
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Thanks for helping Aa John Brown! Can you share with us the link here to Marco, that way we can try replicating the problem. Thank you! Jonathan
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Hi Minawer, The script seems to work for me. Are you assigning the post effects in the Inspector panel? Let me know if you still need help. Thank you, Jonathan
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Hi Mark! Did you set your live target to have an input of your Capture Target? Here's an example of how I got it to work. Cheers! Jonathan
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Hi Glentiv15, Brandon is right using something like Face Mesh with Material Editor (vertex shader) is one way to go about doing it in 3D :) Any reason why using Face Stretch and dragging the points...
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Hi Jaymie, Since the melting material is made with the Material Editor, you can modify the material to do this. In general, you can probably look at anywhere where the graph modifies a vector with ...