
Mike TheMechanic
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Activity overview
Latest activity by Mike TheMechanic-
Mike TheMechanic commented,
Sure, I did the eye lashes in Blender according to this tutorial. Then in the tools-section I converted the object based particles into a mesh and joined it with the head mesh. Best done before add...
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Mike TheMechanic created a post,
Realistic Horse Head Mask
Aloha! Check out my first mask, a realistic 3D horse mask: https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=53ba178a7d004d31abe0e3344beacb52&metadata=01 Mouth, Eyes and ears are using face expr...
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Mike TheMechanic commented,
Sometimes it's good to post a question and then shortly after finding the answer by yourself :) What you need to do: In Resources also duplicate Meshes/Face Mesh and set the face index to 1 In the...
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Mike TheMechanic created a post,
Multiple Faces with Head Binding using same source
I followed the guide for multiple faces: duplicated the head binding and adjusted the face index. Objects appear in correct location but the blendshape and eye positions for the second face are tak...
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Mike TheMechanic created a post,
Facial expression values very low (sneer, funnel, ...)
I've created a complex head mask with 51 shape keys (the ones defined in the facial expression template). But when testing them in Lens Studio, some values always remain below 0.1 - no matter how h...
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Mike TheMechanic commented,
Thanks a lot for your reply. With the forum answer you linked, it works but unfortunately the armature is then gone and you have to recreate it. I've found another way: Once the object mesh is 100...
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Mike TheMechanic created a post,
Can I use Armatures for Face Expressions?
I've managed to get BlendShapes working (Shape Keys in Blender, exported as .fbx) in a test. But the modifications I need to apply to the mesh are too complex to be made by moving Vertices by hand....