Syncing audio track components
Hi, we are creating a lens that places various objects around a space, each with a sound attached that uses the spatial sound options. Currently the sounds are triggering when the object is spawned into the world and therefore all play independently of one another. Is there a way to ensure that all sounds sync to a common timeline? One idea we had was to have all sounds start to play on initialisation, but be muted until spawned. Would this work?