vfx for mesh with bones
I want to use the volumetric glitter vfx to follow a body mesh which has bone influences.
So far I have gotten the glitter to match the t pose of an imported mesh (the default 3d body mesh in lens doesnt seem to be allowed to be passed into the sdf texture maker). But it does not follow the bone movements. How can I do this?
this is not a big issue so don't worry could you please clear your app data? i hope it will will help you to Vibes Meaning of your app.