3D Model for Vertex Distortion falls apart
Hi all :)
I am trying to put the vertex distortion Material from the Material Editor Template on a 3D Object, but someow it always falls apart instead of smoothly wobbling. It doesn't matter what object i choose, i can't make it work properly.. I'm guessing i have to set up my 3D Models differently, but how? Any help or tipp would be appreciated! :) Thy!
For anyone who might come across the same problem, i found a solution in a unity forum:
https://answers.unity.com/questions/1695899/mesh-breaks-apart-when-using-vertex-displacement-w.html
I went back to Blender and just chose "Object > Shade Smooth" and reimported the Object into LS and it worked :)