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Beard Lens without Hair Simulation

  • I've only done a beard once, but I basically just took a picture of a beard and stuck it on a plane that I slightly warped to kind of wrap around the face. You can see it here ->

    For the mouth opening part I created a blend shape and basically used the face expressions controller to handle that ->

    I didn't spend a lot of time refining the beard in my lens, but you can play with opacity of your image to soften some of the edges. The good looking beards that Snap makes tend to have some sort of solid image base (like what I did for my lens) and then sometimes they'll have hair cards to add a little more depth.


    By image base I don't mean you add an image in Lens Studio. I mean that you create some sort of 3D geometry for the beard and use an image of a beard for the material texture on the 3D beard.

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  • Hello, thanks a lot for your answer but I couldn't figure it out. I tried to do it with Face mesh and Face mask but in both cases the beard covers the whole face. How did you manage wrapping?

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  • The face mesh and face mask will put textures directly on the face. Instead you need to create some 3D geometry for your beard in some external software (Blender, Cinema4D, etc) and import that into Lens Studio.

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  • Oh okay thanks.

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