How to use Clone() on Animatedtexture

Answered
  • Can anyone can help me with this? Thanks!

    Comment actions Permalink
  • What error did you get?

    Comment actions Permalink
  • Hey,

    Pls send the error what you get that we can help you!

    Best,
    justin.crx

    Comment actions Permalink
  • Hi, I tried it again today with simplified version of the script

    // @input SceneObject imageA
    // @input SceneObject imageB

    var cloneTex = script.imageA.getComponent("Component.Image").mainPass.baseTex.control.clone()
    script.imageB.getComponent("Component.Image").mainPass.baseTex = cloneTex


    Please let me know how to use this properly!

    PS. The imageA has animated texture on it

    Thanks!

    Comment actions Permalink
  • Comment actions Permalink
  • Yeah, I saw that. Before I post it in here, but as you can see it gives me error.. can you give me example of how to use this in script? Thank you!

    Comment actions Permalink
  • Hellooo??? its been 7 days but no one answer my simple question

    Comment actions Permalink
  • Hi, Jhonnel Pica

    The clone method actually clones Texture Provider and not a texture itself.

    You have to set cloned texture provider to be a control of another texture. This should work : 

    // @input SceneObject imageA
    // @input SceneObject imageB
    var control = script.imageA.getComponent("Component.Image").mainPass.baseTex.control.clone();
    script.imageB.getComponent("Component.Image").mainPass.baseTex.control = control;
    control.play(-1, 2);

    Note that I assume you are using default material on the Images.

    Please let me know if this works for you! I can attach example project if needed

    Best

    Olha

    Comment actions Permalink
  • Thanks Olha , the code works but not what I expected because I thought that it will clone the texture itself so I can offset other animation without duplicating the same texture animation.

    Comment actions Permalink
  • I see! It's not that straightforward but still can be used for your case. You just need a texture reference to set provider to, that's why i was using default material. 

    You can also use proxy texture asset for this 

    Comment actions Permalink
  • Olha how did you use proxy texture? theres no setting when I click on it

    Comment actions Permalink
  • Hi, Jhonnel Pica

    It's just an empty texture before anything is assigned to it. You can use it to create your copy. For example: 

    // @input Asset.Texture fromTexture
    // @input Asset.Texture toTexture

    var control = script.fromTexture.control.clone();
    script.toTexture.control = control;
    control.play(-1, 2);

    And now you can use that proxy texture resource in Materials right away

    My setup :

    Best

    Olha

    Comment actions Permalink
  • Wow!! Thank you so much @olha .. This is a nice trick!

    Comment actions Permalink
Have a comment?

Please sign in to leave a comment.

We're here to help! We just need a little bit of information...

What system are you using?

Have you downloaded the latest version of Lens Studio?

Please download the latest version of Lens Studio. If you still run into this issue, please come back and report it!

Is this issue causing Lens Studio to crash?

What system do you run Lens Studio on?

Version

Graphics

Follow the next steps to help us solve your issue:

  • Copy and paste this text into your TerminalCommand Window
    open ~/Library/Preferences/Snap/Lens\ Studio/ %LOCALAPPDATA%\Snap\Lens Studio Copy Text
  • Press ReturnEnter to run the command. The Lens Studio folder will automatically open
  • Prepare to upload your files: zip the "Log" Folder by right-clicking and choosing "compress."
    Locate the Log.txt file right above it.

    Attach a screenshot of the issue:

Name:

Email:

What is this most relevant to?

Please enter a brief description of your issue:

Thanks for submitting this issue.

Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.

Still, we hear you loud and clear, and are logging the issue in case there's ever a workaround we can provide!

Minimum Requirements

Operating System: Windows 10 (64 bit); MacOS 10.11+

Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher

We'll try to resolve this issue as soon as possible. Thanks for letting us know about it!

Keep an eye out for a followup email from us. We may have a couple more questions for you, or we might already have a solution to offer.

Happy creating!