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How to use Clone() on Animatedtexture

  • Can anyone can help me with this? Thanks!

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  • What error did you get?

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  • Hey,

    Pls send the error what you get that we can help you!


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  • Hi, I tried it again today with simplified version of the script

    // @input SceneObject imageA
    // @input SceneObject imageB

    var cloneTex = script.imageA.getComponent("Component.Image").mainPass.baseTex.control.clone()
    script.imageB.getComponent("Component.Image").mainPass.baseTex = cloneTex

    Please let me know how to use this properly!

    PS. The imageA has animated texture on it


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  • Yeah, I saw that. Before I post it in here, but as you can see it gives me error.. can you give me example of how to use this in script? Thank you!

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  • Hellooo??? its been 7 days but no one answer my simple question

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  • Hi, Jhonnel Pica

    The clone method actually clones Texture Provider and not a texture itself.

    You have to set cloned texture provider to be a control of another texture. This should work : 

    // @input SceneObject imageA
    // @input SceneObject imageB
    var control = script.imageA.getComponent("Component.Image").mainPass.baseTex.control.clone();
    script.imageB.getComponent("Component.Image").mainPass.baseTex.control = control;, 2);

    Note that I assume you are using default material on the Images.

    Please let me know if this works for you! I can attach example project if needed



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  • Thanks Olha , the code works but not what I expected because I thought that it will clone the texture itself so I can offset other animation without duplicating the same texture animation.

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  • I see! It's not that straightforward but still can be used for your case. You just need a texture reference to set provider to, that's why i was using default material. 

    You can also use proxy texture asset for this 

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  • Olha how did you use proxy texture? theres no setting when I click on it

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  • Hi, Jhonnel Pica

    It's just an empty texture before anything is assigned to it. You can use it to create your copy. For example: 

    // @input Asset.Texture fromTexture
    // @input Asset.Texture toTexture

    var control = script.fromTexture.control.clone();
    script.toTexture.control = control;, 2);

    And now you can use that proxy texture resource in Materials right away

    My setup :



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  • Wow!! Thank you so much @olha .. This is a nice trick!

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